Sunday, July 19, 2009

*Shocked*

The dining area was dim...

*Walks to the dining table, saw a black t-shirt*

Thought bubble: "Hey! I have been looking for this t-shirt! It's been here all this time!"

*Spots something peculiar on the t-shirt. Magnifies vision. Sees a small white-ish patch of goo on the t-shirt*

Thought bubble: "What could that be"

*Reaches out and grab the white goo*

Thought bubble: "EWW! EW! EW! EW! EW! EW!!!! EW!!! EW!!!!!!!!"

*Squealed at the fact that the goo was super slimy*

Thought bubble: "What the hell is that?!! Dead lizard... OMG... Eww eww ewwww!!!!!!!!!"

*Activates night vision *

Thought bubble: "Thank God... it's just a day-old wanton"

-.-"

Saturday, July 18, 2009

Sad sad...

Sometimes you just can't help feel it.

Here goes:

She's been trying to reach me this whole week, and quite coincidentally I was never available when she called. However, I do return call after 2 hours and when I saw the missed calls.

The problem with her is, she didn't want to pick up my calls! Quoted that she was busy that time or it was already late etc... all the excuses. Okaaaaaaaay... whatever. At least I have the courtesy of returning calls.

Up till today, she called me and yet I missed her call again. Due to me presetting my phone to silent mode ever since a month back. I tried calling her back, but she didn't want to pick up again. And later I received an sms stating "Ok, next time I can't call you anymore"

I was like wtf...

Dunno whether this is the end or what la. But as far as I am concerned, things always end up in smokes.

Bahahahaha. Thinking about this, I could relate a whole lot of other stories.

But I don't want to look back. I wanna look forward. I learn from these experiences each time, I better myself each time.

Sad... wasteful... but out of my control. No point fretting it too much.

Why is it I am always treated as backups/expendable item by friends (Exception of few)? It's becoming a trend and it's getting very scary. You begin to wonder who is genuine anymore. I guess I better stop being nice nice all the time, people just take me for granted.

Tuesday, July 14, 2009

Spidey WOS: Final verdict

Ahaha, yet another spidey-WOS post.

Well, previously I have extreme gripe over owning flawed products. But in a somewhat ironic twist of turn, I am enjoying rooting out the glitches a lot. Somehow feels like a layman, trying to understand some abstract art in a mesuem.

Sometimes when owning a product like Grand Theft Auto, where a vast sand box environment is in placed. Things just move on too smoothly for you to nit pick on the details. You tend to overlook a lot of things in the virtual world. Your focus will be on somewhere else.

But for a game like Spidey, there are a lot of aspects of the game that garner your notice. And sometimes game buffs will begin to wonder, what went wrong, and the curiousity would peak. And you tend to ask a lot of questions about how this is done, how it can be done better. <-- which in my opinion opens a whole new channel of marveling a product.

So I guess it's safe to say that even technically flawed products do have their charm. And I meant it in a good way. It feels artsy in some ways.

I have played through the later part of the game, picking up more and more bugs, but also beginning to like it even more.

I would very much bump this up to 3/5 stars.

Fallout 3 coming to me this Wed!!! WOOOT~

Monday, July 13, 2009

Emo-ing: Spidey style.

Haha. Just like the prelude to web of shadows, showing spidey head looking down as he strides pass the frantic battles going on around him, with the score 'Moonlight Sonata' playing in the background (Which was... by far... the most cheesiest scene in the entire game). Yeah that kind of emo just hit me.

I have been speaking with some friends and yeah, looking forward is always a good thing. We all make mistakes in the past, some really left such a bad scar that it's so difficult to forget, even being reminded in dreams.

It's just one of those moments where you ignore the good things around you and see the bad all too clearly. You would just wallow in self pity and wonder if there's anyone out there who would just reach out their hand... to save you from falling off the precipice. Sometimes one would even contemplate suicide. A fickle thought, to end it all.

But I have not experienced that kind of melodramatic thought for a long time. The only 2 times was when I got my heart broken.

Ahaha... Phew* It's good to clear things up by just rambling. It really helps elevate the mood, even for a bit. Shows that I have way too much time on my hands and really need to start re-filling with productive activities.

Sunday, July 12, 2009

Spider-Man Web Of Shadows: Glitches Part 2


THAT'S IT! I am done with this game! 2/5

As I delved additional hours into the game. I find more technical glitches present in the game.

Previously I have mentioned pop in/out issues as the major eye sore. Now I am gonna mention sub events and random render issues.

Sub events mostly comprise of enemies appearing in random across the map. Spidey's senses would normally pick up nearby enemies. The problem is when you are halfway clearing them out, suddenly he loses track of the remaining units of the pack (Or they disappear altogether). and goes targeting some other group in another city block. This makes for a very uneven gameplay.

Also, the programmers' coding is so bad (Not that I'm any better. bahahaha) that the game could not consistently keep the same modeled NPC on screen for too long. A very hideous example of random NPCs are the ones driving vehicles. Before you toss the car into oblivion, notice the model on the driver's seat. Sometimes a normal looking cabbie wearing a jacket. Hurl the vehicle into the distance, and the NPCs fall onto the ground. Look carefully, and you will notice that it's another model. Could be one wearing a business suit or even a lady! That's pretty fugly in my opinion.

I noticed the parks (Particularly central park) is devoided of ANY life. There's practically no one walking the park! It's totally empty! In fact, any patch of land with greens on it is empty!

Sometimes approaching pedestrians yields some strange graphical glitches. They change their wardrobe in an instant. >.< And the buildings are constantly 'shifting'. Like the texture of the building would just change all of a sudden.

Omg... this is such a junk-ish product! The developers should be ashamed of themselves for not polishing the obvious aspects of the game before releasing. It looks to me that there is a major glitch in their random render engine.

Man... can't trust the damn reviews.

I am returning this... I hope I can change to another game E.g. Metal Gear Solid 4 *Fingers crossed*

-- Edit: Later --

Hahaha. Looks like I have failed. They said that once the seal is unwrapped, I cannot change it. Oh well, looks like yet another investment down the drain. Well, not quite. I could still salvage what's fun about this game. =P

Saturday, July 11, 2009

Spider-Man Web Of Shadows: Glitches Part 1


Urgh... I had to stitch my eyes shut, just to let my eye balls reattach with their respective sockets after playing through the initial crap stages.

So far I am not impressed at all with the whole repetitive beat up the thugs routine. And the graphical glitches are so frequent that it's just such a put off. -.-"

The city is so dead! Pedestrians and vehicles simple disappear when you are in range! And I found out why!

The developer used a stand-in/trick, by placing fake 2D models when spidey is in a distance. This would somewhat simulate the effect of a big crowd on the streets. Much like in Grand Theft Auto IV, when Nicko is on top of a high building, the vehicles on street level would be replaced by colored dots (representing lights from the vehicles), and when the character nears street level, the 3D vehicles would be rendered back.

Although Grand Theft Auto IV's got a little hiccup in the transition between high altitude to ground level, at least they are subtle. Unlike WOS... the pedestrians/cars just go *POOF* when spidey closes in. It really feels sore just looking.

Not only that, when there's an event happening in one block of the city, the whole area would just be devoided of life. The only living souls on the scene are yourself and some thugs. After the event completes, the streets are still empty. But move around a bit, or rather, shift your camera around a bit, and the pedestrians/cars just re-appear from no where. >.<

Ohhh so badd... It's so painful to play through further... No judgement yet... I am trying very hard to contain myself until I have finished through the game.

Judging from Youtube videos. I am thinking this is happening on the Xbox 360 version as well... so in a way, I am comforted. At least I know that it's not just the PS3 version suffering from crap port.

Consolation: YES! At least I am getting my copy of Fallout 3 for the PS3 for FREE!!! WOO HOO~~~~~~~~~~ Thanks cous!

Prototype for the PS3, PC and Xbox 360


Prototype... Fun game... fun game...

4/5

Ok sure, it sure doesn't have graphics like Infamous. The city scape looks a bit bland and repetitive. The size of exploration is a tad small compared to games like GTA, and infamous. But still, it's the other aspects of the game that's drawn me so closely to it.


The controls feel tight (Albeit a little clumsy at times), and streamlined. Once you have gotten use to it all of Alex's movements come in second nature. Chasing helicopters on high altitudes has never been this easy! It's just so fast and furious that you will never tire of it.

The adrenaline rush. Every mission is unique in its own way. There's never repeated missions that forces you to do the same thing again and again. And most missions always put you into some form of situation where you are being hunted or you have to hunt a prey on the move. It's just so coowl!

Bugs... rare/non-existent. Yea you do get pop-ins on occasions (Rarely), but there's they are so minimal you barely notice any problems. This is the one part I highly rate the game for. It's just so well programmed that everything runs in smoothly! You see hundreds and hundreds of characters on screen at once and the game doesn't slows down! There definitely must be a trick there, and I am interested to know how what that trick is in their programming.

All in all I would say this is real bang for the buck! I enjoyed it through and through! For full review head to IGN.com

Right now I am playin Spider-man web of shadows. Also a similar sand box style kinda game! My God! The game is so full of graphical glitches it hurts the eyes... bad! But I won't pass final judgement until I have finished it.

Oh yeah, and Street Fighter IV is out! Expect there to be a sudden spike of patrons in your local cybercafes! I will be super interested to check the place out!